Student Interaction Design and Research Conference  |  SIDeR 2010  |  March 24–26  |  Umeå Sweden

Workshop

Introduction to the openFrameworks

Discussion session with Zachary Lieberman

This workshop is a gentle introduction to the openFrameworks library, and more generally, the field of creative computation.   We’ll look at the structure of the library, experiment with examples to get started and then delve into working with media, creating objects, and gestural interaction. 


OpenFrameworks is a C++ library for creative coding. It is designed to assist the creative process by providing a simple and intuitive framework for experimentation. Simply put, openFrameworks is a tool that makes it much easier to make things via code.  Often, it’s used for interaction that move away from the screen and into physical space. This workshop is designed for artists, designers and hackers alike.

more about openFrameworks, visit www.openFrameworks.cc

Please, if you are interested about attending this workshop, you must bring your own laptop.




Design Judgment and how to become a good designer

Discussion Session with Erik Stolterman

A good designer is someone who makes good judgment on how to perform the design process and on what constitutes good qualities in a designed artifact. In this session we will discuss and analyze what it means to be and become a good designer, especially what it means to make good design judgments. We will discuss the nature of design judgment, if it can be intentionally developed, and if so, how to do it. We will also in the session do some activities that can help a designer to explore and develop a better understanding of his/her own judgment ability. We will also discuss how such an improved understanding can be used to improve as a designer.




Team-exercise with LEGO

with Thomas Lovgren

This is a team-exercise where the students/participants will have a chance to improve their skills in how to: Think, analyze & plan, describe and practice: Game design/storytelling, (OOP) programming, interaction/system/concept design, team working etc – by designing and building small/basic LEGO models. There will be around 3-4 people in each group. No programming skills needed. A basic documentation need to be done for every project. If possible: Bring your own laptops, cameras etc (for the documentation part). more info >>




Handcrafting a textile sensor from scratch

with Hannah Perner-Wilson

Participants will be able to make their own fabric sensors and then connect it to a multimeter, LED or arduino to visualize the sensor data. Examples of sensors that can be done during this workshop:
- neoprene pressure sensor/matrix
- neoprene bend sensor
- circular knit stretch sensor
- crochet potentiometer
- crochet pressure sensor
- embroidered potentiometer
- fused tilt sensor
- stroke sensor

>> If you are interested, please bring your laptop with both arduino and processing software installed.



“the state of being that wood”? Workshop on the Advancing of our questioning on computational materiality

with Mikael Wiberg and Jasjit Singh

From the evolution of humankind, available materials like wood and grass have contributed to our lives in several ways from being a natural material resource, a practical tool, crafted symbolically as an object of cultural and social importance one hand and to being a structural element which transforms, strengthens and decays with time or external applications through the combinations and compositions with various complementary materials and configurations. Our approach would be to consider this material behavior as a metaphor to explore expressions and relationships which may serve as building blocks to create a vocabulary for the state of being digital.

For the workshop we will then take this vocabulary framework as a point of departure for sketching out new computational compositions, forming larger materialities. Throughout this sketching activity we will seek to further develop our understanding of how to formulate appropriate questions on computational materialities inspired by how we have historically approached tremendously old materials such as grass and wood.